Video duration: 298 seconds
Global video hits: 10279
Comparing the performance of a ray tracer written in LSL rendering a scene in Second Life when running first on the Mono and then the LSL2 virtual machines. When running on Mono the scene is rendered in 1/4 of the time.
Video duration: 210 seconds
Global video hits: 8144
Early demo of a raytracing version of Raven Software's Star Trek Voyager: Elite Force. Running on a single AMD Athlon X2 3800+ at a resolution of 426x350 pixels. Single light source (camera) and no shadows yet.
Full support for Quake 3 world architecture (Bézier curves, md3 models) and surface shaders.
Video duration: 330 seconds
Global video hits: 40418
Following AMD's Cinema 2.0 event in San Francisco, Jules Urbach demonstrates some follow-up technology that was unreleased. He introduces LightStage, a unique technology that brings an even higher level of realism to digital content creation.
Video duration: 48 seconds
Global video hits: 1086
Streaming a seamless* and modifiable 16384x256x16384 voxel otree from disk. Raytraced in realtime.
*Some seams may be visible due to lazy processing :P
Video duration: 95 seconds
Global video hits: 5200
a quick min & a half video rendered with ray tracing. The clip took just over 700 frames which each took about 30 seconds to render using our base ray tracing algorithm. This was done as a final project in graphics.
Video duration: 27 seconds
Global video hits: 23431
A demo of real-time ray tracing and body tracking that looks eerily like The Thing learning to waltz. By the way, the big deal is that it's done in real time. For the full scoop see http://blogs.zdnet.c om/OverTheHorizon/?p =10
Video duration: 62 seconds
Global video hits: 3491
I was playing around a little while longer, and am now using a texture to hold the location of all of the balls, so the balls can move around interactively.
The ray tracer itself is about 150 lines of GLSL code. Who ever said OpenGL Didn't support ray tracing?
Hardware: GeForce 8600